Sifu Review
Outstanding art design, immense music, innovative gameplay, high-end storyline and more in this game. The game begins with a murder, which is a very classic story. But even these murders are incredibly relayed. What happens if your father, who is also your martial arts master, is killed right in front of you? Of course you start looking for revenge and your journey to Sifu begins.
- Music
- Art Design
- Story
- Gameplay
- Atmosphere
- The development system is strangely complex
- Focus Strike system is sometimes aimless
A Quality Production
The very simple start of the story scared me a little bit about my expectations of the game. I said now I'm going to play a game with a simple story like John Wick but with good action. But as I progressed the game kept surprising me. You start the game with very little information. But as you progress, you're one step closer to finding the killers by gathering clues. There's a detective board in the game that shows everything connecting to each other, and the way we're adding new-found information to it is really thought out. The game is really enjoyable. Even though I'm not a player who plays a lot of martial arts, it's by far the best combat system I've ever played.
It's extremely simple, but it's also very enjoyable. While our head-to-head battles are great, one thing the game does so well is environmental use. Whether it's throwing stunned enemies down the stairs and killing them immediately, throwing weapons straight in their faces (I thought this only happens in the movies), there are mechanics that give you an advantage during battle. Sometimes, if you're having trouble going head-to-head, I suggest you take a look at what you can use around you right away and use everything to your advantage. These environmental factors can get you out of a lot of trouble throughout the game.
The defense system is also realized with a mechanic similar to Sekiro Shadows Die Twice. Both you and your enemies have a building meter, and you have to use it very accurately. If you block too many attacks in a row, this structure will break and you will be in a bad situation. That's why the action gets a little tricky. Artificial intelligence is a success, I'd say. We have enemies who are very aggressive. Instead of watching you from afar, you can encounter a group of enemies surrounding you who are suddenly involved in the action.
There's No Age to Fight
Let's talk about the game's innovative and super-rendered mechanics, which knocks me out of pleasure and sometimes out of anger. Friends, you get older as you die in the game. If you are defeated during a fight in the game, you immediately come back alive thanks to a special talisman, but you get older. This age-raising mechanics are also well-handled in themselves. In your first few deaths, you only age one or two years, but if you start dying to the same enemy more than once, that number takes you as far as five, six or even seven years. The game also has some special enemies that help you break this cycle. You may need to defeat some enemies to reduce your aging. I'd say it's the highest quality mechanic I've seen in a game in a long time. Not only is it beautiful and interesting in theory, but it's well-fed and beautifully implemented. Now to the story of why we're getting old. Getting older in the game doesn't just change you in appearance, it's more than just a number.
Every 10 years, your health bar falls, you become more fragile. Sifu doesn't just do you evil, because as you get older, your abilities get sharper and the damage you do increases. We can say that he takes it from one place and gives it to another, and that balance is very well established. Once you're over 70, if you die again, the game is over for you. If you die completely, when you start the game, you start by maintaining your age and skills at the previous level. For example, if you completed the level before you died at the age of 60, you start at that age and come alive with the skills you have at that age. If you can fall in love with a game mechanic, I'm definitely in love with it. Thanks to everyone who thinks about it and reflects it beautifully on the game.
Worth Your Time
It's actually a very short game, but if you're a beginner in games like me, you can't finish it even if you play for hours like me. I'm sure it'll be one of this year's most stampede games. Its own art design is extremely beautiful, there is an atmospheric pattern, although the story starts very classic, it somehow manages to draw you in. Besides, there's a wonderfully-constructed aging mechanic that I've seen for the first time, and it inevitably diversifies the action. The older you get, the more fragile you get, but you get stronger, so the game you actually play at 20 and the game you play at 60 isn't the same and you have to change your tactics. On top of all that, there's also a beautiful music composition and exhilarating action, and there's a masterpiece out there for me. This game is for the gamers who want to try out new game mechanics. It's also worth being patient because age mechanics can sometimes leave you in really bad situations.


