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Sid Meier's Civilization VI Barbarian Guide

Sid Meier's Civilization VI Barbarian Guide

In Sid Meier's Civilization VI, the barbarians are the biggest danger to your city in the beginning stages of the game. Barbarians can pillage your city or capture your builders and settlers.

For example, if you build a campus at the start of the game, barbarians can gain science points by plundering your campus. If a barbarian camp gains science points, it can spawn soldiers of the next era. For this reason, the barbarians pose a great threat to you from the beginning of the game. If you're looking for a guide to battling the barbarians, read on!

Sid Meier's Civilization® VI
Sid Meier's Civilization® VI
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Basic Information About Barbarians

A barbarian soldier can pillage your capital's tiles, and attack your city, but not capture your capital. If you have a second city, the barbarians can take it. After discovering the Code of Laws at the beginning of the game, you will have a military policies card that will gain +5 power against barbarian units. Using this card, you can gain an advantage when fighting bars.

how to avoid barbarians in civ 6

Barbarian Scout

After the first ten rounds in Sid Meier's Civilization VI, barbarian camps are randomly spawned on the map. Each barbarian camp starts with a scout and a spearman. While Spearman is on a defensive mission at the barbarian camp, the scout travels the map and searches for players. If a scout sees your city, a red exclamation mark will appear on the scout. This exclamation point indicates that the scout has found your city and will return to the barbarian camp and report it.

If You Get Caught
The scout who sees your city aims to return to the barbarian camp. For this reason, the scout will just run away and not attack.

If the scout can return to the barbarian camp, the barbarian camp will begin to produce soldiers. To prevent this, you can follow the scout by placing your soldiers on the scout's going routes. Slinger and warrior units are not as fast as the scout, so it is difficult to kill the barbarian scout. Accordingly, you need to block the scout's outbound route. 

Barbarian Spearman

Barbarian Spearman's goal is to protect his camp. For this reason, a barbarian spearman does not leave the camp and go out to raid. However, if you bring a slinger or archer unit closer to the barbarian camp, the spearman will come out of the camp and attack your ranged soldier. The main reason for this is that ranged units such as slingers can kill stationary targets without taking damage. Spearman leaves the camp and tries to hunt the slinger. If spearman leaves the camp and you have a scout nearby, you can destroy the barbarian camp. Destroying a barbarian camp prevents those barbarians from producing more soldiers and gives you era scores and gold.

Evolving Using Barbarians

Destroying barbarian camps gives you era scores. If you destroy a barbarian camp within a 6-tile radius of your capital, you will gain three era scores. If you destroy the barbarian camp within a six-tile radius, you will gain two era scores. Killing a barbarian unit with a slinger at the start of the game will speed up your archery technology research. For this reason, you can quickly unlock the archer unit by using the barbarians at the beginning of the game. In the early stages of the game, the archer is a powerful offensive unit. Finally, your soldier units gain experience points while fighting barbarians. However, your soldiers fighting the barbarians can only level up. The main reason for this is to prevent you from strengthening your soldiers by farming barbarian camps.